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How to compress electric guitar in a mix

To compress an electric guitar, use a gentle ratio of 2:1 to 4:1, an attack of 10 to 30 ms and a release of 80 to 200 ms, aiming for 2 to 4 dB of gain reduction. Distorted guitars are already squashed by the amp, so they often need little or no extra compression.

Guitar compression stages
StageDetectorRatioAttackReleaseGain reductionThreshold, peaks at −6 dB
Smooth the partRMS2:1 to 4:110 to 30 ms80 to 200 ms2 to 4 dB−16 dB
Tame clean peaks (optional)Peak4:1 to 6:11 to 5 ms50 to 100 ms2 to 4 dB−10 dB

Guitar parts use 2 stages on this page: smooth the part and tame clean peaks.

1 stage is part of the starting point, and 1 more stage waits until you hear a problem.

Across them the ratio runs from 2:1 to 6:1 and the gain reduction targets from 2 to 4 dB. Set every threshold last, by watching the gain reduction meter, not by copying a number.

The stages, in order

Smooth the part, 2:1 to 4:1

Strums and chords jump in level. Evens out the part so it sits behind the vocal.

Start with the RMS detector, a ratio of 2:1 to 4:1, an attack of 10 to 30 ms and a release of 80 to 200 ms. The slow attack lets the front of each note or hit through before the compressor reacts, which keeps the punch. Set the release so the meter falls back to zero before the next note or hit, or the next one starts already turned down and loses its punch.

Lower the threshold until the meter shows 2 to 4 dB of gain reduction on the loudest parts. If a guitar part peaks near −6 dB, that is a threshold of about −16 dB. The RMS detector reads the average level, which sits a few dB below the peaks, so its threshold sits lower.

A soft knee of 6 dB makes the compressor ease in, so the change is harder to hear.

Tame clean peaks, 4:1 to 6:1

A clean part has sharp pick attacks that poke out. Catches single picked notes on clean parts, which distorted parts rarely need.

Start with the Peak detector, a ratio of 4:1 to 6:1, an attack of 1 to 5 ms and a release of 50 to 100 ms. The fast attack catches each peak before it gets past. Set the release so the meter falls back to zero before the next note or hit, or the next one starts already turned down and loses its punch.

Lower the threshold until the meter shows 2 to 4 dB of gain reduction on the loudest parts. If a guitar part peaks near −6 dB, that is a threshold of about −10 dB.

This stage stays out of the starting point. Add it only when you can hear the problem in a guitar part.

The settings in Live 12

CompressorLite, Intro, Standard, Suite

Model
RMS
Threshold
-16.0 dB
Ratio
3.00 : 1
Attack
15.0 ms
Release
150 ms
Knee
6.0 dB
Makeup
On

On a distorted guitar, raise the threshold until the meter barely moves. The amp has already done most of the work.

Glue CompressorStandard, Suite

Threshold
-12.0 dB
Ratio
2
Attack
10
Release
.2
Makeup
2.00 dB

Glue Compressor stands in for the stage that smooths the part. At 2:1 it evens out a strummed part without dulling it. Keep the gain reduction to 2 to 4 dB.

In short: smooth the part at 2:1 to 4:1 with 2 to 4 dB of gain reduction. Then switch the compressor off and on at the same loudness, and keep it only if the part sounds steadier, not just louder.

Clean and distorted guitars

The first question with any electric guitar is how much distortion is on it, because that decides how much compression it needs.

A distorted guitar is already compressed. The amp, pedal or plugin that adds the drive flattens the level as it goes, so loud and soft picking come out close to the same. Put a compressor on a heavy rhythm part and the meter barely moves, and if you push it until it does, the guitar loses the little life it had left. Most of the time a distorted part needs no compressor at all, or one set so lightly it only touches the odd peak.

A clean guitar is the opposite. A clean tone keeps every change in how hard the player picks, so the part jumps around in level and the sharp attack of each note can poke out of the mix. This is where compression helps the most. The leveling stage on this page uses the RMS detector at 2:1 to 4:1, with an attack of 10 to 30 ms so the pick still comes through, and aims for 2 to 4 dB of gain reduction.

A crunch tone, with a little drive, sits between the two. Start with the leveling stage, watch the meter, and use less than you would on a clean part.

Strummed chords and picked lines

A strummed part has a sharp attack on every strum and then rings out. The leveling stage evens out the strums so a big downstroke doesn't jump out over a light upstroke. A release of 80 to 200 ms lets the compressor recover between strums. If the part starts to sound like it is breathing, with the ring swelling up after each strum, shorten the release or ease the threshold.

A picked line, with single notes, shows every uneven note. A soft note can vanish under the vocal and a hard one can jump out. The leveling stage helps here too. On a clean part, the optional peak stage catches the sharpest pick attacks, with the Peak detector at 4:1 to 6:1 and a fast attack of 1 to 5 ms. Add it only if single notes still poke out after the first stage. Distorted lines almost never need it.

Funk and other rhythm parts that live on the attack need care. A slow attack keeps the snap of each strum, and a fast one dulls it. If the part sounds dull after compression, slow the attack before you touch anything else.

Compressing a guitar against the vocal

In most songs the guitar sits behind the vocal, and a steady guitar is much easier to tuck in than one that jumps around. When the guitar holds one level, you can set its fader just under the vocal and leave it there.

Watch for a guitar that gets louder exactly where the singer comes in. If a strummed part swells under the chorus vocal, the leveling stage holds it back. If the guitar and vocal still fight, the fix is usually EQ, a small cut in the guitar where the voice is clearest, instead of more compression.

Two guitars playing together, such as a pair of rhythm parts panned left and right, can share a bus. A gentle compressor on that bus helps them move as one part. Keep the gain reduction small, because each track may already have its own compressor.

Mistakes that make guitars sound small

Too much compression on a distorted part is the main one. The amp has already flattened the level, so a compressor on top only takes away the punch and the space between the chords. The part then sounds smaller, not tighter. If the meter is moving more than a dB or two on a heavy guitar, raise the threshold.

Too fast an attack on a clean part is next. It grabs the pick at the start of each note and leaves only the ring, so the guitar sounds soft and far away. Keep the attack on the leveling stage at 10 ms or slower.

Judging louder as better catches everyone. Makeup gain makes the guitar louder, and louder sounds bigger for a moment. Match the level before you compare with the compressor off.

Compressing in solo is the last. A guitar can sound thin and squashed alone and sit perfectly in the mix, or sound huge alone and turn to mush once the bass and drums come in. Make your final choices with the whole track playing.

Questions people ask

Should you use compression on guitar?

It depends on the part. A clean guitar, strummed or picked, usually gains from gentle compression, about 2 to 4 dB of gain reduction, so it sits steady behind the vocal. A distorted guitar is already squashed by the amp, so it often needs little or none. Listen first, and compress only the parts that jump in level.

What is a good compression ratio for guitars?

A gentle ratio of 2:1 to 4:1 suits most guitar parts in a mix. On a clean part with sharp pick attacks, a second stage at 4:1 to 6:1 with a 1 to 5 ms attack catches the single notes that poke out. A distorted guitar rarely needs more than a light touch, if any.

What is the best compressor setting for guitars?

In Live's Compressor, try Model on RMS, Ratio at 3.00 : 1, Attack at 15.0 ms, Release at 150 ms and Knee at 6.0 dB. Lower Threshold until the meter shows 2 to 4 dB on the loudest strums. On a distorted guitar, raise the threshold until the meter barely moves, because the amp has done most of the work.

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