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How to compress drums on the drum bus

To compress drums, put a compressor on the drum bus with a ratio of 2:1 to 4:1, an attack of 10 to 30 ms so the hits get through, and a release that lets go before the next beat. Aim for 2 to 4 dB of gain reduction, which glues the kit together without losing punch.

Drums compression stages
StageDetectorRatioAttackReleaseGain reductionThreshold, peaks at −6 dBDry/Wet
Glue the kitRMS2:1 to 4:110 to 30 ms100 to 300 ms2 to 4 dB−16 dB100 %
Smash in parallel (optional)Peak4:1 to 10:11 to 5 ms50 to 100 ms8 to 12 dB−18 dB30 %

Drum kits use 2 stages on this page: glue the kit and smash in parallel.

1 stage is part of the starting point, and 1 more stage waits until you hear a problem.

Across them the ratio runs from 2:1 to 10:1 and the gain reduction targets from 2 to 12 dB. Set every threshold last, by watching the gain reduction meter, not by copying a number.

The stages, in order

Glue the kit, 2:1 to 4:1

The kit sounds like separate drums, not one band. Moves the drums together so the kit sounds like one instrument.

Start with the RMS detector, a ratio of 2:1 to 4:1, an attack of 10 to 30 ms and a release of 100 to 300 ms. The slow attack lets the front of each note or hit through before the compressor reacts, which keeps the punch. Set the release so the meter falls back to zero before the next note or hit, or the next one starts already turned down and loses its punch.

Lower the threshold until the meter shows 2 to 4 dB of gain reduction on the loudest parts. If a drum kit peaks near −6 dB, that is a threshold of about −16 dB. The RMS detector reads the average level, which sits a few dB below the peaks, so its threshold sits lower.

A soft knee of 6 dB makes the compressor ease in, so the change is harder to hear.

Smash in parallel, 4:1 to 10:1

The kit needs more weight without losing punch. Adds a heavily compressed copy under the dry kit.

Start with the Peak detector, a ratio of 4:1 to 10:1, an attack of 1 to 5 ms and a release of 50 to 100 ms. The fast attack catches each peak before it gets past. Set the release so the meter falls back to zero before the next note or hit, or the next one starts already turned down and loses its punch.

Lower the threshold until the meter shows 8 to 12 dB of gain reduction on the loudest parts. If a drum kit peaks near −6 dB, that is a threshold of about −18 dB.

Turn Dry/Wet down to about 30% so the dry signal carries the punch and the compressed one adds weight underneath.

This stage stays out of the starting point. Add it only when you can hear the problem in a drum kit.

The settings in Live 12

CompressorLite, Intro, Standard, Suite

Model
RMS
Threshold
-16.0 dB
Ratio
4.00 : 1
Attack
30.0 ms
Release
150 ms
Knee
6.0 dB
Makeup
On

Put this on the drum bus, not on each drum. The 30 ms attack lets the hits through, so the kit gets glued without going soft.

Glue CompressorStandard, Suite

Threshold
-10.0 dB
Ratio
4
Attack
10
Release
.2
Makeup
3.00 dB

Glue Compressor stands in for the stage that glues the kit, and it is the usual drum bus choice in Live. Try Attack at 30 for more punch, and keep the gain reduction to 2 to 4 dB.

In short: glue the kit at 2:1 to 4:1 with 2 to 4 dB of gain reduction. Then switch the compressor off and on at the same loudness, and keep it only if the part sounds steadier, not just louder.

Single drums first, then the bus

Drum compression happens in two places, on single drums and on the drum bus, and they do different jobs.

On a single drum, a compressor shapes that one sound. A kick that sounds soft can get more punch from a slower attack that lets the click through. A snare that varies a lot from hit to hit can be evened out. Fix those first, on the drum's own track, because a problem in one drum needs a move that only that drum should get.

On the drum bus, a compressor works on the whole kit at once. Its job is to move the drums together, so a loud snare hit pulls the cymbals down a touch and the kit breathes as one instrument. That is what people mean by glue. The bus stage on this page uses the RMS detector at 2:1 to 4:1 with a 10 to 30 ms attack, and aims for only 2 to 4 dB of gain reduction. Small amounts do the job.

Send every drum track to one group in Live, and put the bus compressor on the group. Then you can still change the level of each drum underneath it.

Glue or punch

The attack decides whether bus compression adds punch or takes it away.

With a slow attack, 10 to 30 ms, the front of each hit gets through before the compressor reacts, and then the compressor turns down the ring that follows. The hits stand out more against the tails, so the kit sounds punchier. This is the usual starting point on a drum bus.

With a fast attack, the compressor grabs the front of each hit and flattens it. The kit sounds smoother and further away. That can suit a soft track, but on most drums it is the quickest way to lose the punch you came for.

The release shapes the groove. Set it so the meter falls back toward zero before the next beat. Too slow and every hit starts already turned down. Too fast and the cymbals swell up between hits. A release that pumps in time with the tempo can sound great in some styles, so let your ears decide whether it helps the track.

If the kit needs more weight than a gentle bus stage gives, don't push the bus harder. Use parallel compression instead. A heavily compressed copy of the kit, blended in under the dry one, adds body while the dry kit keeps its punch. The optional stage on this page does that with a fast attack and a lot of gain reduction, mixed in at about a third.

Electronic drums and live kits

A live kit has the most to gain from compression. Every hit is a little different, the room sound ties the drums together, and bus compression brings up that room and makes the kit sound bigger. A gentle bus stage and a parallel copy are the classic pair.

Electronic drums are often already even, because every hit of a programmed kick plays at the same level. Bus compression on them is less about leveling and more about tone. A small amount glues the kick, snare and hats into one groove, and a release timed to the beat adds movement. If the drum samples are already squashed, use even less, or skip it and see whether you miss it.

Many electronic tracks also duck other parts with the kick, using a sidechain. That is a separate job from bus compression, and it sits on the parts being ducked, not on the drums.

Mistakes on the drum bus

Too much gain reduction is the main one. When the meter moves a lot more than 4 dB, the kit starts to sound flat and lifeless, and the cymbals turn into a wash. Raise the threshold until the meter only moves on the biggest hits.

Fixing one drum on the bus is the next. If the snare is too loud, turn the snare down. A bus compressor working hard to hold one drum back squashes everything else with it.

Judging louder as better catches everyone. Makeup gain makes the kit louder, and louder sounds punchier at first. Match the level before you compare.

Forgetting the low end is the last. A big kick can drive the whole bus compressor, so every kick pulls the rest of the kit down. If the kit pumps with the kick when you don't want it to, ease the threshold, or turn on the compressor's sidechain EQ and filter out some of the low end it reacts to.

Questions people ask

Should you add compression to drums?

Usually, yes, in small amounts. Treat a single drum first if it needs it, such as a kick with no punch. Then a gentle compressor on the drum bus, at 2:1 to 4:1 with 2 to 4 dB of gain reduction, makes the kit sound like one instrument. Push it much harder and the drums lose their punch.

What is the best compression setting for drums?

For the drum bus in Live's Compressor, try Model on RMS, Ratio at 4.00 : 1, Attack at 30.0 ms, Release at 150 ms and Knee at 6.0 dB. Lower Threshold until the meter shows 2 to 4 dB of gain reduction. The 30 ms attack lets each hit through, so the kit gets glued without going soft.

What type of compressor is best for drums?

On the drum bus, Glue Compressor is the usual choice in Live Standard and Suite, and in Lite and Intro, Compressor on RMS with a slow attack does the same job. For extra weight, add a fast, hard compressor on a parallel copy and blend it in under the dry kit. That works well alongside either one.

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